During the game the data required are recorded and processed automatically which allows us to either opt the classic survey out or integrate survey questions into the game.
The solution can automatically collect the following information:
Moving through the in-game retail space (sequence of movements);
Time spent at every location, planogram (i.e., at a stand, DMP, cashier desk, etc.) or in the retail spot in general;
Time spent on a quest, including time to fill shopping cart, find certain product or category of products, interact with virtual vendor, etc.;
Interaction with product and brand (what the respondents took, what they put in the cart, average order value, total order value).
For most people gamified mechanics are more engaging than conventional surveys. Games excite people and immerse them in the process. This prevents respondents from getting distracted, as well as helps companies to solve business tasks. GameLab allows difficult and long research scenarios without compromising data collection quality.
Moving through the in-game retail space (sequence of movements);
Time spent at every location, planogram (i.e., at a stand, DMP, cashier desk, etc.) or in the retail spot in general;
Time spent on a quest, including time to fill shopping cart, find certain product or category of products, interact with virtual vendor, etc.;
Interaction with product and brand (what the respondents took, what they put in the cart, average order value, total order value).